![]() I'm hoping to use this DLL + my DirectSound one (release it sometime over the next week) as portfolio work for tgc so I can work on these full-time as part of the company. From where I'm sitting provided I give support for DirectX (D3DX has it) and DBO, then I'm safe. ![]() I have a feeling though that next week when I get VC2005 Pro delivered I'm just going to scrap the current DBP Rendering Pipeline and 3D System. So I'm trying my best to stay focused on the Shader System and nothing but. Sad thing about some tasks is the more you delve in, sometimes the more you feel that you need to enhance other aspects. ![]() It's causing some major bottlenecks in performance forcing a reliance on the CPU more and GPU. There's also the fact of how to interact with the current object setup which unfortunately isn't designed to optimise, so you get huge data being passed with far more calls than necessary. I'm stuck on how to update without having the user do it, or having a seperate graphics pipeline (which could screw things up). (given my lack of real internet access and messenger useage) There are some major issues I need to over-come with Mike/Lee's help, which I need them to actually respond to thier e-mail's more often about. Depending on how much downtime I can get over the next 2 weeks, hopefully it'll be done basically over the next few weeks.
0 Comments
Leave a Reply. |